Expected. Microsoft is all about launching services these days and making them a success, and gaming is no different. Halo Infinite, the latest entry in the hit series, will follow this model.
In that, the company does not plan on releasing new titles every few years, so no Halo Infinite 2.
Instead, the game will be designed as a platform, upon which new content will be added over time. This can range from cosmetics and weapons to additional maps, even new campaigns. Supporting a game like this gives it and the player base an opportunity to grow.
And this is a philosophy that games like Minecraft, Fortnite, and Destiny 2 are all examples of.
While there was speculation that Microsoft might pursue such a strategy, we now have confirmation.
In an interview with IGN, Halo Infinite Studio Head, Chris Lee, pretty much laid it out in the open that the upcoming game will serve as the basis for all main Halo video game content going forward, and that no sequels are currently planned.
“Halo Infinite is the start of our platform for the future. We want Infinite to grow over time, versus going to those numbered titles and having all that segmentation that we had before. It’s really about creating Halo Infinite as the start of the next ten years for Halo and then building that as we go with our fans and community.”
No surprises here, whatsoever.
Expect exact details of all that is coming in the form of a roadmap, once Halo Infinite releases on Xbox One, Xbox Series X, and Windows sometimes later this year.
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