So there has been a lot of hoopla about 128 bit processing for Windows 8.
There has also been speculation that it’s all BS and isnt going to happen.
Just what is 128 bit processing anyway?
Wikipedia defines it as the following:
In computer architecture, 128-bit integers, memory addresses, or other data units are those that are at most 128 bits 16 octets wide. Also, 128-bit CPU and ALU architectures are those that are based on registers, address buses, or data buses of that size. There are currently no mainstream general-purpose processors built to operate on 128-bit integers or addresses, though a number of processors do operate on 128-bit data.
The System/370, made by IBM, could be considered the first rudimentary 128-bit computer as it used 128-bit floating point registers. Most modern CPUs feature SIMD instruction sets (SSE, AltiVec ect.) where 128-bit vector registers are used to store several smaller numbers, such as four 32-bit floating-point numbers, and a single instruction can operate on all these values in parallel.
These are 128-bit processors in the sense that they have 128-bit registers, but they do not operate on individual numbers that are 128 binary digits in length.
In addition, some of the uses for 128 bit processing would be:
- 128 bits is a common key size for symmetric ciphers in cryptography. It is also the size of Globally Unique Identifier and IPv6 address.
- 128-bit processors could become prevalent when 16 exbibytes of addressable memory is no longer enough (128-bit processors would allow memory addressing for 340,282,366,920,938,463,463,374,607,431,768,211,456 bytes (~340.3 undecillion bytes or 281,474,976,710,656 yobibytes ). However, physical limits make such large amounts of memory currently impossible, given that amount greatly exceeds the total data stored on Earth.
- Quadruple precision (128-bit) floating point number can store qword (64-bit) fixed point number or integer accurately without losing precision. Notice that since the 8087 (1980), x86 architecture supports 80bits float-points that store and process accurately 64bits integers
- Many modern[update] graphics cards have a 128-bit or 256-bit data bus to memory.
- Sony’s Playstation 2 CPU Emotion Engine is advertised as a 128 bit processor. It has 128-bit SIMD registers, like many processors, but is only a 64-bit processor in the traditional sense as it can only use 64-bit memory addresses.
- The AS/400 virtual instruction set defines all pointers as 128-bit. This gets translated to the hardware’s real instruction set as required, allowing the underlying hardware to change without needing to recompile the software. Past hardware was 32-bit CISC, while current hardware is 64-bit PowerPC. Because pointers are defined to be 128-bit, future hardware may be 128-bit without software incompatibility.
- Larger bit rates are also common on graphics card chips with some bus sizes reaching 512-bits long.
More to come on this topic…
Don’t you mean exobytes and yotabytes? 😉 I may be wrong though
Anyway, I think hardware will hopefully break the Moore’s Law ceiling soon enough for us to see 128bit computing. I think traditional lithography may have to be replaced by a more advanced process to accommodate 128 bit processing though, primarily because of problems of heat dissipation solutions. That’s just my guess. Whether or not we will see this within a timeframe of when Microsoft projects Windows 8 to be released, (they may or may not want to have it supported natively just to say they do)
not in our lifetime, maybe will debut in Windows 22