About 15% of the world’s population has a disability1. In the United States alone, 49.6 million people have a disability2 and 45 million in Europe3. When it comes to interacting with computers, these disabilities affect individuals in a number of ways:
- Visual impairments include color vision deficiency, low-vision and blindness – all of which may impact the individual’s ability to see content displayed on the screen.
- Mobility impairments include arthritis, cerebral palsy, Parkinson’s disease, multiple sclerosis, and paraplegia, which impact the ability to use the keyboard and/or mouse to interact with the PC.
- Hearing impairments include conditions ranging from mild hearing loss to total deafness, and impact the individual’s ability to experience audio content generated by the computer.
- Cognitive impairments impact an individual’s learning and language skills, the ability to comprehend words, and difficulty with memory, solving problems, or perceiving sensory information.
Our accessibility goals in Windows 8 are to:Here are some of the improvements they made (are making) in Windows 8 to improve accessibility:
- Improve the assistive technologies that are components of Windows, and provide a good experience with the Metro style UI.
- Provide developer tools that have baseline accessibility built in, so that accessible Metro style apps are available in the Store.
- Engage assistive technology vendors (ATVs) to adopt Windows 8 and build upon the accessibility scenarios.
The post goes into more detail (obviously) and they included a video. http://www.youtube.com/watch?v=lYm-gFGWTvs You can read the full post here]]>
- We redesigned Narrator to improve its performance so that it quickly reads out what you have selected.
- We added morel languages and voices to Narrator to support additional countries and preferences.
- We updated components and features within Windows to leverage UI Automation that allows them to be read by Narrator.
- We updated UI Automation (UIA) with more text patterns and document content so that Narrator can use it to read the outputs from applications.
This is still a toy when compared to OS X and iOS with VoiceOver and Zoom.