pointed out, this isn’t surprising. One of the newest companies/developers to voice out against Windows Store and the new ecosystem is Markus Persson of “MineCraft” fame. The creator of the popular online-distributed game states he won’t be bringing the popular game to Windows 8 because he feels that Microsoft is locking down Windows 8 in ways that will ruin Windows in general. According to Persson, Microsoft reached out to him about certifying Minecraft for Windows 8. He declined stating to them that they need “to stop trying to ruin the PC as an open platform.” Persson has been pretty open about his distaste for Windows 8 in the past and claims that it is bad news for Indie games. What is ironic is that Minecraft has no problem making its way to the very locked down iOS. The reason why opinions differ here is that iOS has been locked down from day one, and change is scary. That being said, is Windows 8 locked down at all? No, not really. Sure, the modern UI is going to be somewhat locked down, but not the desktop. Don’t want to go through the Windows Store ecosystem? Release your app for the desktop instead. It can still be touch-optimized by the developers and will work find in X86 PCs and tablets. The only area that is getting a bit locked down is the ARM tablet sector. It seems odd that a studio would criticize this model and yet seem so open to support the same model as long as it is Apple that is doing it. Minecraft’s developer/creator joins a somewhat long list of developers complaining about the Microsoft shifts in their ecosystem. Another rather vocal name against Windows 8 Store is Valve. Both of these developers have one thing in common: They rely on online distribution (Valve with Steam). With Windows Store you have to share a piece of the profit pie with Microsoft in order to be certified and appear in the Windows Store. Its not surprising that neither of these company’s want that kind of approach.